Design the decisions before you build them.
Interfaces designed to be intuitive, accessible and visually consistent — prototyped in Figma before a line of production code is written.
Interfaces designed to be intuitive, accessible and visually consistent — prototyped in Figma before a line of production code is written.
Design is where the expensive questions get answered cheaply. I work through the flows, states and edge cases in Figma first, so the build starts from something you have already seen and agreed on.
Map the people using the product and the paths they take, so the interface is organised around real tasks rather than the shape of the database.
Clickable prototypes covering the empty, loading, error and success states — the ones that usually get discovered halfway through development.
Type scale, spacing and colour handed over as tokens the front end actually uses, so the built product matches the file it came from.
Tell me what you need built. I will come back on ui/ux design with an approach and a plain estimate of what it takes.
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